Usability Study of Handwriting Recognition System for Text Entry in PDA’s With Respect to Handedness in Adult Users

 

Erman Uzun

Department of Computer Education and Instructional Technology

Middle East Technical University, Ankara, Turkey

euzun@metu.edu.tr

 

Kurþat Cagiltay

Department of Computer Education and Instructional Technology

Middle East Technical University, Ankara, Turkey

kursat@metu.edu.tr

 

 

 

Abstract: This paper explores whether handedness has any effect on usability score and writing speed of users on Graffiti. This study was carried out on twenty Middle East Technical University students with the age range of 20-28 who have no prior experience on writing with Graffiti. Ten of them named themselves as left-handed and ten of them named themselves as a right-handed. Data collected from these users with two activities. No significant correlation was found between handwriting speed of users on paper and handwriting speed of users on Graffiti. 

Keywords: Handedness, Usability, Graffiti, Handwriting recognition

 

1.      Introduction

PDAs (Personal Digital Assistant) are handheld devices that allow you to store information with computer capabilities. These devices can be viewed as small desktop computers that can work on users palm with its increasing power. However, its small size, small display, limited input capabilities and many other things restrict the improvements on these devices.  One may argue that, using touch-sensitive display makes these devices more ergonomic, because users do not need many keys and buttons over these devices. Users can use the system with limited keys, and great functionality of the touch sensitive display. Unfortunately, there are still some problems about the text input functions of these devices.

The major problem for handheld devices is text entry because of their small screen size. This is an important issue because it is estimated that in 2005 approximately 1 trillion text messages were sent (Gsmworld, 2007). This clearly reveals the importance of the text entry into the mobile devices. There are two approaches related to text entry methods on handheld devices. One of them is based on adapting the user habit on PCs to the handheld device by using virtual keyboard. This keyboard layout design is same as the QWERTY keyboard design, and users quickly adapt to use virtual keyboard, because using metaphors that represents users’ PC experiences can reduce users’ effort to learn the mobile device (Jeong & Lee, 2006).

The other and the dominant approach highlight the requirement of new design approaches for the special needs of mobile devices (Jeong & Lee, 2006). With respect to text entry methods on mobile devices new design approach is handwriting recognition systems. In these systems two basic approaches come into prominence. First one is handheld device tries to recognize users handwriting by perceiving the whole character as a picture and then convert those to a character (Vuori, 1999 ; Shanthi & Duraiswamy, 2007). This is called as offline recognition systems (Vuori, 1999 ; Shanthi & Duraiswamy, 2007). However, those systems are not very compatible with the immediate interaction because of its powerful computing needs.

In the second one, users movement while they are writing the character, interpreted during writing, and this system is widely used in mobile computing called online character recognition (Vuori, 1999). One of the most successful handheld computer producers is PalmOS about handwriting recognition systems. In this system users try to adapt his/her handwriting to predetermined standards. It is like learning to write with a new alphabet. The underlying reason of this achievement is the easy-to-use pen-based text entry method called Graffiti. You can write characters with one stroke over a special area of the Palm devices touch sensitive displays. The findings of MacKenzie and Zhang (1997) reveal that after 1 minute of instruction users can write 86%, after 5 minutes of instruction users can write 97% accurately.

According to the research results of Költringer and Grechenig (2004), although virtual keyboard’s error rate is lower and the writing speed is faster than graffiti 2, users state that they prefer Graffiti2 to virtual keyboard. Because they believe that Graffiti2 is more intuitive, closer to handwriting, and the subjects expected to gain speed and accuracy by training. Actually, the most important difference of this new system is that user can write some characters (I, K, T and X) with two stroke develop.

As it was stated by MacKenzie and Soukoreff (2002) users' writing speed on standard keyboard is in the range of 20 - 40 words per minute (wpm). On the other hand, handwriting speeds are commonly in the 15 - 25 wpm range. As it was cited by Zingale and Kudrick (2005), Bohan stated that users can write 16-18 wpm on handwriting recognition systems on PDAs. According to the research results of Költringer and Grechenig(2004), although virtual keyboard’s error rate is lower and the writing speed is faster than graffiti 2, users state that they will prefer Graffiti2 to virtual keyboard. Because they believe that Graffiti2 is more intuitive, closer to handwriting, and the subjects expected to gain speed and accuracy by training. Moreover, MacKenzie and Khang (2001) emphasized one point of view that touch typing speed cannot be transferred to touch tapping as expected, because a fast-typist cannot transfer his/her skills to the touch tapping. The underlying reason of that situation is that touch typing is a “highly learned motor act”, on the other hand touch tapping is mostly “visual oriented” (MacKenzie & Khang, 2001). For that reason, QWERTY layout design does not preferred by expert users because of its deficiencies. Therefore, MacKenzie and Khang (2001) define touch tapping as “hunt-and-peck”.

The more handwriting recognition systems recognize word properly, and increase writing speed, the more they get usable. In usability testing one important point should be considered during the studies is handedness. Devices seem to have symmetric shape, but that does not mean that it is usable for all left-handed or right-handed users equally. As it was stated by Inkpen et al.(2006), in PDAs stylus is located in the right side, buttons and thumbwheels are also located for the easy use of right-handed users. Although, right-handed users constitute 90% of the users, a good design should consider all kinds of people and their needs (Schneiderman, 1997). Therefore, this situation necessitate that the left-handed users adapt themselves to use right-handed designed devices. As it was cited by Inkpen et al. (2006), up to now many researches reveal that handedness plays an important role on general aiming (Flower, 1976), pen-based pointing tasks (Kabbash, MacKenzie, & Buxton, 1993), and the speed in selecting items (Hancock & Booth, 2004). Inkpen et al.(2006) proved that left-aligned scrollbars reveals significant advantage for left-handed users. Actually a simple design change for left-handed users has enhanced their task accomplishment skills 20-25 %.

 

  1. Purpose of the study

The goal of this experimental study is to investigate the effect of handedness on handwriting recognition systems and to determine the whether there is a difference among those with respect to usability scores and writing speed. The percentage of left-handed person is approximately 10-13 (Raymond et. al, 1996). However, most of the time designers concentrated on the majority of the user and neglect minorities like left-handed users. Thus, it can be determined that whether the usability of handwriting recognition systems will change among left-handed or right-handed.

2.1.                        Research Questions

 

  1. Method

Twenty students from Middle East Technical University (METU), Turkey, took part in the study voluntarily. The age of participants range from 20 to 28, and nine of them are female. Ten of them were right-handed, and ten of them were left-handed. None of them had any prior experience on handwriting recognition systems of handheld computers.

In this study, Palm m130 and two camera recording systems were used. One camera system recorded users’ handwriting  the other recorded the screen of the Palm while they were writing. All users used the same Palm in a real office environment (with 160x160 pixel touch sensitive screen and Palm OS 4.1).

First of all, paper based section handwriting activity was initiated. In this part users supposed to write 5 short and 1 considerably long text. They wrote under their text as appropriately as possible with their handwriting. They had opportunity to use eraser, because in the palm they also have opportunity to fix their mistakes. After finishing paper based handwriting test, participants informed about how to write on a Palm device for ten minutes. A small program that works on PalmOS was used in this short instruction session. Apart from that, in this instruction users were informed about how to hold device and how to write. This short instruction ended with a short test activity to adapt users to real test environment in the Palm and video recording apparatus. In the study, Memopad application of PalmOS was used as a tool for accomplishing tasks that were given in the study. Five short sentences and one considerably long text were given to each participant, to write them into their device as fast and as accurate as possible. Some of these tasks were taken from the study of Fletwood et al. (2002), or inspired from the tasks given by Költringer and Grechenig (2004). Other tasks were determined with the light of the capabilities of handheld devices, and these all words can be used in daily tasks in a handheld device. After the sessions the researcher conducted semi-structured interviews with the participants to learn their satisfaction. After the completion of all these procedures, in order to assess users’ usability level system usability scale (SUS) were filled.

 

  1. Findings

In this paper usability of the system was evaluated under three heading. As it was determined by ISO, usability evaluations should be based on:

·         Effectiveness (success rate of the accomplishing their task goals)

·         Efficiency (performance of the user with respect to time, effort, cost)

·         Satisfaction (reactions of the users to the application)

 

4.1.Efficiency

In the paper based handwriting activity participants supposed to write 428 characters (with no space). These texts were chosen as the users possibly used in this handheld devices. These text also include some punctuation characters and special characters such as “:”, ”,” , ”/”, “@”. The purpose of this activity is to assess the writing speed of the users, there is no sufficient information about handwriting speed of the users for this kind of special activity. Without considering handedness, their task accomplishment time is 231.5 sec. On the other hand, left-handed users’ task accomplishment time is 249.3 sec, and right handed users task accomplishment time in paper based handwriting activity is 213.7 sec. When we look at the character per minute (cpm) data of all users, it is 110.9 cpm. Left-handed users achieve 103.1 cpm, and right-handed achieve 120.2 cpm.

Although there is a difference in the hand writing speed of the users in order to determine whether there is a significant difference, Independent sample t-test were done. After checking the assumptions of t-test, analysis of the data were done and yields that there is a significant difference between left-handed and right-handed users handwriting speed (t(18)=2.195. p=.041).

 

 

 

 

Table 1. Comparison of task accomplishment time Paper based and Palm based handwriting

 

 

Paper-based  (sec)

Palm-based (sec)

 

 

All Users

231,5

846,8

Left-Handed Users

249,30

860,8

Right-Handed Users

213,70

832,8

 

 

Other test environment is PalmOS and the tool is Graffiti. In this activity participants supposed to write 277 character 6 texts. 5 short text and one considerably long texts were given to users. In this task “space” and “enter” viewed as a character because in order to make these actions user should draw specific characters to the screen. Without considering handedness, their task accomplishment time is 846.8 sec. On the other hand, left-handed users’ task accomplishment time is 860.8 sec, and right handed users task accomplishment time in paper based handwriting activity is 832.8 sec. When we look at the character per minute (cpm) data of all users, it is 19.63 cpm. Left-handed users achieve 19.31 cpm, and right-handed achieve 19.96 cpm. In order to control whether there is difference in the handwriting speed of users with respect to handedness, independent sample t-test were done. All the assumptions of t-test were checked. This analysis yields that there is no significant difference between left-handed and right-handed users handwriting speed in Graffiti (t(18)=.275. p=.786)

 

Table 2. Comparison of Paper-based and Palm-based handwriting

 

 

Paper based (cpm)

Palm based (cpm)

 

 

All Users

110,93

19,63

Left-Handed Users

103,01

19,31

Right-Handed Users

120,17

19,96

 

 

 

4.2.Effectiveness

In all these two activities users have opportunity to correct their errors. However, in Palm some users cannot write all characters in the given tasks.  Therefore, this gives the error rate of the activity. In palm-based activity total error is 41. This means that approximately 99.3% of the tasks were done by the users after ten minutes of instruction in novice adult users. This reveals consistent results with the MacKenzie and Zhang (1997). Because they highlight that after 1, and 5 minutes of instruction users can write 86%, 97% accurately. When we consider handedness in error rate, left-handed users error rate is 0.65 %, and right-handed users error rate is 0.83 %. When we analyze errors that users made and video records of the palm based handwriting activity, most of the users have problems in writing punctuations.

 

4.3.Satisfaction

Users’ satisfactions were collected by semi-structured interviews. With respect to answers that users gave, most of the users do not satisfied with this system. Only 6 users express their satisfaction with the system (3 of them right-handed, 3 of them left-handed). Although these users satisfied with the system, their satisfaction mainly depends on the novelty effect of the system. Moreover, one user express that

 

I like and satisfied with the system, it is very funny...”.

 

On the other hand, users that were not satisfied with the system express the problems of the system. Different users have problems in writing different characters but most of the user highlights the complexity of writing punctuations.

Each time I wrote in the same way in ‘:’ but the system cannot recognize it… so it has some inconsistencies…”.

 

Another inconsistency that effect the satisfaction of the users is the writing style of different character is different some of them can be written in capital letter some of them not.

 

“I have problems to remember some characters because some of them written in capital letter some of them not. This really confused me…”.

 

Moreover, some users have problems in writing one stroke. They want to write some characters like “B”, “D” in two stroke. However, users can write numerical characters much more easily. Nonetheless, most of the users were not satisfied with the system because of the reasons stated above, and users percentage of that they satisfied with the system were only 30 %.

 

4.4.Total usability ratings

In order to learn overall usability score of the users System Usability Scale. It is a ten item Likert type usability assessment scale. The calculation of this scale were done as Brooke(2007) explained. Therefore the total score of usability rating will range from 0-100. As a result of this study, total usability mean is 56.5. However, interestingly when handedness is considered, there is a difference in the usability score of the users. Left-handed users give 62.9 usability score to Graffiti, and right-handed users give 50.1. Actually there seems to be a difference between left-handed and right-handed user’s usability scores. However, in order to determine whether there is a significant difference or not, independent sample t-test were done. This analysis yields that there is no significant difference between left-handed and right-handed users’ usability scores for Graffiti (t(18)=1.238. p=.231).

 

  1. Discussion

Writing skills is shaped from the early childhood many people have different writing style. According to Weiss and Parush (2004), handwriting is a complex human activity that entails an intricate blend of cognitive, kinesthetic, and perceptual-motor components. Today with the developing technologies there are many different ways to write such as:

·         Writing with a pen based system with hand writing

·         Using hard keyboard

·         Using soft keyboard

·         Sound recognition.

Although there is an increasing motivation to write with a hard keyboard, pen based writing systems are indispensable. Especially, writing on handheld devices is still an important problem for designers, and the most appropriate way to solve this problem seems to be pen-based systems. In this research, Graffiti handwriting recognition system that is used on Palm devices was analyzed. However, handedness causes no significant difference on users’ hand writing efficiencies. Moreover, when correlation of palm-based activity and paper-based activity analyzed, there seems to be any correlation. Therefore, handwriting speed does not have any correlation with writing with Graffiti. For instance, the fastest writer on Graffiti could achieve 35 cpm, it is far more faster than other users. Although his/her handwriting on paper was in the middle position (97 cpm), his/her writing speed on Graffiti was the best. Apart from that he/she has no error in the Graffiti. In order to understand underlying reason of his/her great achievement on the system a special interview session were done. After this interview, this user express that writing on this device is very simple, some of the characters are similar to the technical drawing letters and he/ she correlate his/her achievement on his skills on technical drawing skills. Therefore, the user who has experience on technical drawing or drawing like activities may achieve better results in handwriting recognition systems. When camera records of the writing activity on graffiti were analyzed, this situation can be seen more clearly, because, the fastest writer can draw characters of the Graffiti quickly and sharply. However, low achievers writing reveal that their hands shake and for that reason the system could not recognize what they wrote, and they have to try to write same character several times.

Although different user faced with different problems on writing different characters, there is some common problems on writing punctuation letters. Especially users have problem in making internet related tasks writing ‘://’. Punctuation letters is written after the point and it needs a combination of two tapping.

Apart from that, users have problems on remembering some letters like G, H, N. The users explain this situation with the complexity of the alphabet. Some characters were written in capital letters, but some were not. This really confused users mind, when video records of the Palm-based activity analyzed most of the users cannot write these letters in the first trial. However, with the Graffiti2 there is not any improvement in this problem. It is still a usability problem, and this situation should be investigated more deeply. 

Graffiti handwriting system is not usable for left-handed novice users. The usability score of Graffiti for left-handed users is 63. With ten minutes of training they can perform all tasks with 99.35% accuracy, in average 860 second time, and only 30% of the left-handed users satisfied with the system. Similarly, Graffiti handwriting system is not usable for right-handed novice users. The usability score of Graffiti for right-handed users is 50. With ten minutes of training they can perform all tasks with 99.5% accuracy, in average 833 second time, and only 30% of the left-handed users satisfied with the system. There is a difference in left-handed and right-handed users’ handwriting time with Graffiti and usability scores. However, this is not statistically significant difference. Therefore, with this information obtaining from this study handedness has no effect on handwriting studies in pen-based systems in novice adult users.

For further studies, different pen-based handwriting systems should be investigated with usability perspective with including Turkish letters, and in these researches both left and right handed users can be participated. Apart from that, there is a great gap in writing style of Turkish students. These styles may affect their writing speed and quality, and these differences may effect pen-based computing skills of the users.

 

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